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Screenshots

Remember, all these images represent ZombieFrag in an early developement state and/or amusing rendering bugs.

One failed attempt to multitexturing.

The first skeleton based player with arms.

Different player skins holding weapons.

Weapons on the ground with highlighting.

First attempt of flying bullets with unusually blurred background.

A zombie skeleton with interchangeable parts to make them appear more random.

© 2012 DiddiZ Softworks, All rights reserved